Get Ready to Play by Having a Plan. It sounds silly, but getting ready is one of the first steps you.
Introduction to Kentucky Slot Machine Casino Gambling in 2020
Kentucky slot machine casino gambling does not include games of chance, which are strictly illegal. Instead, Kentucky has competition-based electronic gaming machines at four out of its five pari-mutuel wagering racetracks.
Theoretical payout limits are not available but monthly return statistics are available for electronic gaming machines.
This post continues my weekly State-By-State Slot Machine Casino Gambling Series, an online resource dedicated to guiding slot machine casino gambler to success. Now in its third year, each weekly post reviews slots gambling in a single U.S. state, territory, or federal district.
Keep Reading … or Watch Instead!
Or … Listen Instead!
Subscribe to my Professor Slots podcast at Apple Podcasts | Google Podcasts | Spotify | Amazon Music | Amazon Audible | Gaana | Stitcher | Pandora | iHeart Radio | Tune-In | SoundCloud | RadioPublic | Deezer | RSS and everywhere else you find your podcasts!
Relevant Legal Statutes on Gambling in Kentucky*
The minimum legal gambling age in Kentucky depends upon the gambling activity:
- Land-Based Casinos: Not available
- Poker Rooms: Not available
- Bingo: 18
- Lottery: 18
- Pari-Mutuel Wagering: 18
Kentucky’s interpretation of legal gambling requires the competitor’s level of skill “must sufficiently govern the results.”
Therefore, competition-based games are legal as well as pari-mutuel wagering. Traditional slots are illegal, including those referred to as Class III, Vegas-style, and games-of-chance slot machines.
Professional Slot Machine Gamblers
Kentucky has competition-based electronic games available in a few of their pari-mutuel facilities. These skill-based games are anonymously-based historical race results.
Historically, Kentucky has had a fascinating relationship with gambling. While casino gambling was never legal, gambling dens were prevalent before the Great Depression of 1929. To this day, the open display of illegal gambling from that time in American history continues to negatively affect the perception of gaming in Kentucky.
How To Win On Slot Machines Tips
If you’re ever in Newport, directly across the Ohio River from Cincinnati, consider walking the Newport Gangster Tour.
*The purpose of this section is to inform the public of state gambling laws and how the laws might apply to various forms of gaming. It is not legal advice.
Slot Machine Private Ownership in Kentucky
In Kentucky, it is legal to own a slot machine privately.
Gaming Control Board in Kentucky
The Kentucky Horse Racing Commission (KHRC) regulates skill-based games at pari-mutual racetracks in the Commonwealth of Kentucky.
These devices are Historic Horse Racing (HHR) electronic gaming machines. The KHRC reports Kentucky offers 2,981 HHR machines.
Casinos in Kentucky
There are five pari-mutuel racetracks in the Commonwealth of Kentucky. Of these, only four sites offer skill-based HHR electronic gaming machines.
The largest casino in Kentucky is Derby City Gaming with 1,000 HHR gaming machines.
The second-largest casino is Red Mile Gaming & Racing, an HHR parlor in partnership with Keeneland Race Course, with 938 gaming machines.
Commercial Casinos in Kentucky
The four out of five of Kentucky’s pari-mutuel racetracks with skill-based HHR electronic gaming machines are:
- Derby City Gaming in Louisville located 74 miles west of Lexington on the Indiana border.
- Ellis Park Racing and Gaming in Henderson located 105 miles northwest of Bowling Green.
- Kentucky Downs Gaming in Franklin located 29 miles south of Bowling Green.
- Red Mile Gaming & Racing in Lexington.
Tribal Casinos in Kentucky
The Commonwealth of Kentucky has no federally-recognized American Indian tribes and, therefore, no tribal casinos.
Other Gambling Establishments
As an alternative to enjoying Kentucky slot machine casino gambling, consider exploring casino options in a nearby state. Bordering Kentucky is:
- North: Indiana and Ohio Slots
- East: West Virginia Slots
- Southeast: Virginia Slots
- South: Tennessee Slots
- West: Missouri Slots
Each link above will take you to my blog for that neighboring U.S. state to Kentucky.
Our Kentucky Slots Facebook Group
Are you interested in sharing and learning with other slots enthusiasts in Kentucky? If so, join our new Kentucky slots community on Facebook. All you’ll need is a Facebook profile to join this closed Facebook Group freely.
There, you’ll be able to privately share your slots experiences as well as chat with players about slots gambling in Kentucky. Join us!
Payout Returns in Kentucky
The Commonwealth of Kentucky does not offer any theoretical payout limits for their competition-based HHR gaming machines.
The Kentucky Horse Racing Commission offers statistics for HHR gaming under Quick Links entitled Wagering on Historical Horse Races. Its December 2019 report indirectly offers actual return statistics including comparisons to past actuals.
To calculate a player’s win percentage from the report, divide Less: Return to Public by Total Handle. For December 2019, the monthly Player’s Win% for HHR machines were:
- State-wide: 91.5%
- Derby City: 90.9%
- Ellis Park: 93.9%
- Keeneland/Red Mile: 91.3%
- Kentucky Downs: 92.0%
From this December 2019 report, Ellis Park had the highest player win% at nearly 94% while Derby City had the lowest at nearly 91%.
Summary of Kentucky Slot Machine Casino Gambling in 2020
Kentucky slot machine casino gambling exists as competition-based, games-of-skill Historical Horse Racing (HHR) electronic gaming machines instead of games-of-chance slot machines.
No minimum or maximum theoretical payout limits have been set. Monthly return statistics are publicly available for each pari-mutuel racetrack with HHR games.
Annual Progress in Kentucky Slot Machine Casino Gambling
In the last year, Kentucky increased its HHR machines by 9% to 2,981 devices. However, the average daily handle for HHRs increased by 46%. For 2020 so far, it’s an amazing 59% increase compared to 2019.
Other State-By-State Articles from Professor Slots
- Previous: Kansas Slot Machine Casino Gambling
- Next: Louisiana Slot Machine Casino Gambling
Have fun, be safe, and make good choices!
By Jon H. Friedl, Jr. Ph.D., President
Jon Friedl, LLC
Most research on compulsive gambling focuses on the psychological, biological, or even moral profiles of gambling addicts—but the real problem may be the slot machines. MIT anthropologist Natasha Dow Schull recently won the American Ethnological Society’s 2013 First Book Prize for her new work, Addiction by Design: Machine Gambling in Las Vegas, which explores the relationship between gamblers and the technologically sophisticated machines that enable—and encourage—them to bet beyond their means. Schull, who spent fifteen years conducting ethnographic research in casinos, gambling industry conventions, and Gamblers Anonymous meetings in Las Vegas, explained to me over the phone, “Addiction is a relationship between a person and an activity, and I see my book as compensating for the lack of research into the object side of the relationship. With alcohol research, for instance, there has been a focus not only on the alcoholic but on the alcohol itself. With gambling, the focus is most often on the person. It’s essential to broaden that.”
Alice Robb: Why should a cultural anthropologist study gambling?
Natasha Dow Schull: Games are a great window into culture. They indicate what the populace is anxious about or is seeking out. The fact that people are being drawn to individual machine consoles rather than high-volatility, intense social games tells us a lot about the risk and volatility that people feel in the world, in their lives—think of the financial crisis, the culture of fear around terrorism, the environment, global warning. It makes sense that people would seek out games that allow them a sense of control and predictability.
You don’t think about gambling as that kind of a game. You would think it’s about thrill and risk, but actually slot machines provide people with a sense of safety and certainty.
In 1967, the anthropologist Erving Goffman described gambling as the occasion for “character contests” in which participants could demonstrate their courage, integrity and composure under pressure. Today, our anxieties are very different, and with slot machines we’re seeking a sense of safety and routine—the opposite of what Goffman describes.
AR: How does gambling promote a sense of security? Isn’t gambling about risk?
Casino Gambling Slot Machines
NDS: When gamblers play, they’re going into a zone that feels comfortable and safe. You’re not playing to win, you’re playing to stay in the zone— a zone where all of your daily worries, your bodily pains, your anxieties about money and time and relationships, fall away.
One addict I interviewed described being in the ‘zone’:
It’s like being in the eye of a storm…Your vision is clear on the machine in front of you but the whole world is spinning around you, and you can’t really hear anything. You aren’t really there—you’re with the machine and that’s all you’re with.”
New kinds of machines are key. With multi-line slot machines, say you put in a hundred coins. If you’re betting on 100 lines of play, you’ll always ‘win’ something back. If you put in 40 coins and get 30 back, that’s a net loss, a ‘false win’, but the machine responds as if you’ve won: The lights go off, you get the same audiovisual feedback. Almost every hand, you get the same result— there are no dry spells.
AR: You say that people want to get away from their fears about money and people. So why escape by spending money in a casino that’s full of people?
NDS: In order to get away from the burdens and anxieties associated with monetary value and interactions with other people, you have to work within those mediums and convert them into something else. To get away from money, you have to play with it; gamblers spoke about how money became currency for staying in the zone.
And even though there are people around, it’s still very anonymous. You set yourself up alone in a machine-like pod and everything blurs away—the other people are just a kind of necessary background. People seem not to be able to do that on the couch alone. A lot of the gamblers I talked to would play on hand-held machines at home in between their sessions at the casinos, but they couldn’t achieve that zone as readily.
AR: Why are slot machines so much more addictive than more traditional forms of gambling?
NDS: Even though slot machines are considered to be a light form of gambling due to their relatively low stakes, ease of play and historical popularity with women, they are actually the most potent. There are three reasons why: Playing on slot machine is solitary, rapid, and continuous. You don’t have interruptions like you would in a live poker game, waiting for cards to be dealt or waiting for the other players. You can go directly from one hand to the next—there’s no clear stopping point built into the game. You don’t even have to stop to put bills in the machine; the machines take credit or barcoded tickets.
AR: What do new gambling machines say about our relationship with technology?
NDS: The cultural history of gambling in this country follows alongside technological advances—not only because technology make these new kinds of machines possible, but because we’ve become comfortable interacting with and even trusting computers and machines.
You can see that in the revenue: 80 percent of revenue in Las Vegas comes from individual encounters with slot machines rather than social forms of play around a table. Whereas in a place like Macao—which has far greater revenue from gambling than Las Vegas—it's the exact opposite: 80 percent is coming from table games, because people have a distrust of computers and machines.
AR: How could your work affect the public conversation on gambling?
NDS: States around the country are considering gambling as way to increase revenue in the recession—and it’s the revenue from machines that they’re anticipating. I think this is a very dubious proposition since, as I show, these devices are so clearly problematic. Machines are designed to draw people in and sometimes do so in deceptive ways; their design affects all players, not just a small group of addicts. Legislators need to understand how these machines work.